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轮回/en:修订间差异

来自跳舞的线及其饭制作品Wiki
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Wisty留言 | 贡献
无编辑摘要
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无编辑摘要
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Because of the level's difficulty, the creator published a version of this level that is 75% times slower, making the level's difficulty easier. Players only need to tap only 192 times per minute. However, the camera angles remain the same, and because the level is longer, only a few players can still complete it.
Because of the level's difficulty, the creator published a version of this level that is 75% times slower, making the level's difficulty easier. Players only need to tap only 192 times per minute. However, the camera angles remain the same, and because the level is longer, only a few players can still complete it.


Because of its difficulty, this level has caused a heated debate. In classical music games, creating this level means creating a "KUSO". However, this level was released in the early stage of Dancing Line Fan-Made, and provided a lot of creativity and technical support. Besides, this level has become a turning point where the popularity of Dancing Line Fan-Made has risen a lot. Many Dancing Line players were attracted by its difficulty so they knew more about Dancing Line Fan-Made.
Because of its nearly impossible difficulty, this level has caused debates around the community. In classical music games, creating this level means creating a "KUSO". However, this level was released in the early days of Dancing Line Fan-made levels, which provided a lot of creativity and technical support from the community. This level has become a turning point and a catalyst that skyrocketed the popularity of Dancing Line Fan-Made levels. Many Dancing Line players were attracted by its difficulty, which in turn increased interest in the development of fan-made levels.


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