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Because of the level's difficulty, the creator published a version of this level that is 75% times slower, making the level's difficulty easier. Players only need to tap only 192 times per minute. However, the camera angles remain the same, and because the level is longer, only a few players can still complete it.
Because of its nearly impossible difficulty, this level has caused adebates heatedaround the debatecommunity. In classical music games, creating this level means creating a "KUSO". However, this level was released in the early stagedays of Dancing Line Fan-Mademade levels, andwhich provided a lot of creativity and technical support. Besides,from thisthe community. This level has become a turning point whereand a catalyst that skyrocketed the popularity of Dancing Line Fan-Made has risen a lotlevels. Many Dancing Line players were attracted by its difficulty, sowhich theyin knewturn moreincreased aboutinterest Dancingin Linethe Fandevelopment of fan-Mademade levels.
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