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轮回/en:修订间差异

来自跳舞的线及其饭制作品Wiki
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JerryHan3留言 | 贡献
无编辑摘要
Wisty留言 | 贡献
Do not subtract 75%, because it is mathematically incorrect
第36行: 第36行:
The song's BPM for this level is 128, containing a lot of eighth notes which means constant spamming on most parts of the levels. It can be tricky for average players to play this level in 256 BPM or twice the speed. Additionally, the path is so narrow that the player can easily lose track of the timings. The player doesn't die, but they can only restart when they miss. This level doesn't have any checkpoints either. The camera positions are awkwardly placed around the level, either too far or too near. At one point, when the player taps three times, the camera changes quickly, which may panic new players to the level.
The song's BPM for this level is 128, containing a lot of eighth notes which means constant spamming on most parts of the levels. It can be tricky for average players to play this level in 256 BPM or twice the speed. Additionally, the path is so narrow that the player can easily lose track of the timings. The player doesn't die, but they can only restart when they miss. This level doesn't have any checkpoints either. The camera positions are awkwardly placed around the level, either too far or too near. At one point, when the player taps three times, the camera changes quickly, which may panic new players to the level.


Because of the level's difficulty, the creator published a version of this level which is 25% slower, so players can complete this level easier, having to tap only 192 times per minute. However, the camera angles remain the same, and because the level is longer, only a few players can still complete it.
Because of the level's difficulty, the creator published a version of this level which is 75% times slower, making the level's difficulty easier. Players only need to tap only 192 times per minute. However, the camera angles remain the same, and because the level is longer, only a few players can still complete it.


Because of its difficulty, this level has caused a heated debate. In classical music games, creating this level means creating a "KUSO". However, this level was released in the early stage of Dancing Line Fan-Made, and provided a lot of creativity and technical support. Besides, this level has become a turning point where the popularity of Dancing Line Fan-Made has risen a lot. Many Dancing Line players were attracted by its difficulty so they knew more about Dancing Line Fan-Made.
Because of its difficulty, this level has caused a heated debate. In classical music games, creating this level means creating a "KUSO". However, this level was released in the early stage of Dancing Line Fan-Made, and provided a lot of creativity and technical support. Besides, this level has become a turning point where the popularity of Dancing Line Fan-Made has risen a lot. Many Dancing Line players were attracted by its difficulty so they knew more about Dancing Line Fan-Made.
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