无编辑摘要
无编辑摘要 |
无编辑摘要 |
||
第36行:
The song's BPM for this level is 128, containing a lot of eighth notes which means constant spamming on most parts of the levels. It can be tricky for average players to play this level in 256 BPM or twice the speed. Additionally, the path is so narrow that the player can easily lose track of the timings. The player doesn't die, but they can only restart when they miss. This level doesn't have any checkpoints either. The camera positions are awkwardly placed around the level, either too far or too near. At one point, when the player taps three times, the camera changes quickly, which may panic new players to the level.
Because of the level's difficulty, the creator published a version of this level
Because of its difficulty, this level has caused a heated debate. In classical music games, creating this level means creating a "KUSO". However, this level was released in the early stage of Dancing Line Fan-Made, and provided a lot of creativity and technical support. Besides, this level has become a turning point where the popularity of Dancing Line Fan-Made has risen a lot. Many Dancing Line players were attracted by its difficulty so they knew more about Dancing Line Fan-Made.
|