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轮回/en:修订间差异

来自跳舞的线及其饭制作品Wiki
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(创建页面,内容为“It wouldn't be surprising that the BPM of the song used in this level is 128, which contains lots of quaver notes, and all notes are reserved. It is hard for average players to get all the notes in 256 BPM. What's more, the road is so narrow that you would easily get off track. There are neither death collision boxes nor checkpoints, you can only restart if you miss. Besides, the camera is either too close or too far from the line in most sections. At a place…”)
(创建页面,内容为“== Difficulty ==”)
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<span id="关卡难度"></span>
<div lang="zh" dir="ltr" class="mw-content-ltr">
== 关卡难度 ==
== Difficulty ==
</div>


It wouldn't be surprising that the BPM of the song used in this level is 128, which contains lots of quaver notes, and all notes are reserved. It is hard for average players to get all the notes in 256 BPM. What's more, the road is so narrow that you would easily get off track. There are neither death collision boxes nor checkpoints, you can only restart if you miss. Besides, the camera is either too close or too far from the line in most sections. At a place you must triple hit, the camera changes suddenly, which causes the player to panic.
It wouldn't be surprising that the BPM of the song used in this level is 128, which contains lots of quaver notes, and all notes are reserved. It is hard for average players to get all the notes in 256 BPM. What's more, the road is so narrow that you would easily get off track. There are neither death collision boxes nor checkpoints, you can only restart if you miss. Besides, the camera is either too close or too far from the line in most sections. At a place you must triple hit, the camera changes suddenly, which causes the player to panic.

2022年11月24日 (四) 22:47的版本

其他语言:

The Samsara(轮回) is a Fan-made level made by 小唏丶. The level was released on May, 9th, 2018 and the videos of this level have gained more than 200,000 views on Bilibili. This level is a very famous early fan-made work of Dancing Line. Because of its difficulty, many players are unable to complete this level perfectly with normal speed so that it caused a heated discussion.

Videos

Download

关卡内容

关卡整体基本上由方块组成,玩家操控的线类似于官方的皮肤多米诺骨牌,关卡首先操控红色的线前进,走到道路尽头后被传送回起点,按节奏操控蓝色的线,原先的路线上出现分支时,走上分支路线,进行后续游戏。下一个部分的4个乐句分别在地面右侧路线、左侧栅栏、右侧栅栏、地面左侧路线上进行。第三个部分中,有7个平台,上面有不同的路线,线在其中传送,两个节奏相同的乐句共用了一个平台,其中还有高斯模糊滤镜。下一个部分中视角拉近,路线为网状透明材质,随着线经过而散开。第5个部分,视角再次拉近,网状透明路上有不透明的路随着线的经过而生长。接下来,线先后在新出现的路线的右侧栅栏、左侧栅栏、地面路线上行进,踩到跳板后反方向飞跃。第7个部分,线在空中行驶,路线为每4个一组的点,只需要匀速点击即可。结束后,视角继续保持较高的位置,紫色的线回到起点,走到原先红线走过的路径的尽头后出现新的分支,走到底之后传送回起点,绿色线再次经过这段路径,然后产生一个倒转的分支路线,绿色的线从这里走到起点附近的金字塔中。

Difficulty

It wouldn't be surprising that the BPM of the song used in this level is 128, which contains lots of quaver notes, and all notes are reserved. It is hard for average players to get all the notes in 256 BPM. What's more, the road is so narrow that you would easily get off track. There are neither death collision boxes nor checkpoints, you can only restart if you miss. Besides, the camera is either too close or too far from the line in most sections. At a place you must triple hit, the camera changes suddenly, which causes the player to panic.

由于难度过大,原作者也提供了75%速度的慢速版,其中连击速度变为192次/分钟,处于一般人能接受的范围内,但是由于视角和判定依然不正常,而且关卡长度变长了,也没有很多人通关。

因为其反人类的难度,本关卡引起了大批量的争议,在传统音乐游戏中,这种行为属于制作“粪谱”。不过本关卡处于跳舞的线饭制早期阶段,为后来的作品提供了很多的创意、技术等的支持,另外,本关卡也是DLFM大范围人气上升的转折点,不少DL官方玩家被轮回的高难度吸引而点进视频,由此开始了解更多的DLFM。

你知道吗

  • 歌曲作者蒼狼風亞也是DL玩家,在刷YouTube时发现了此关卡,在2018年8月24日到b站原视频下巡礼。此外,在同人群被封前的时期,曲作者在群内。
  • 关卡进入金字塔前的最后一次点击常常失效,一般而言少点这一下也算通关。
  • 关卡没有死亡判定,出图会无限坠落,而且在坠落时,线不仅会留下线尾,还可以转弯。
  • 关卡仅有2分23秒,点击数却达到了惊人的703。
  • 关卡中的百分比都不是普通的百分比字体(Caviar Dreams),其中,0%旁边增加了一个1形成10%为蓝线铺路;60%为方形字体,6字的方框是飞跃前的整个平台,整个60%非常大;线在空中倒回飞翔时,可以看到50%,还可以看到10%多了一横变成70%;30%段的时钟下方加了一个圆圈,右侧增加了“0%”形成80%;最后绿线行进时,70%多了几根线,变为了90%。
  • 由于判定问题,整个线身变得非常柔软,可以弯曲,撞到较矮的物体可以直接越过
  • 本关卡属于早期作品,使用的底层代码由作者自行编写,因而与现在常用的代码模板不兼容。这导致收录该关卡的难度骤增。曾经DLPC·PE收录过该关卡,但由于诸多影响游玩的漏洞又被迫下架。尽管本关卡是最出名的饭制作品之一,但目前没有任何一个关卡合集收录本关卡。
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