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轮回/en:修订间差异

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== About the level ==
== Introduction ==


The level is generally composed of cubes. The line is similar to Dominoes in the Dancing Line. In this level, you should control the red line first, when you reach the end, you would be teleported to the starting point and then you should control the blue one, when the road branches, you are expected to go along the new road to continue. The four phrases of the next section are continued in these places: the fence on the right, the fence on the left, and the ground on the left. In the third section, there are 7 platforms with different routes, which allow the line to teleport from each other. Among them, phrases with the same rhyme share a single platform. In this section, a Gaussian blur filter would affect the camera. In the next section, the camera would be close to the line. The floors are made of a transparent mesh material and would be blown out when the line passed by. In the fifth section, the camera would be nearer, there would be opaque floors appearing while the line passes the transparent floors. Then, the line would pass the new routes in the following: the fence on the right, the fence on the left, and the ground. The line would leap in the opposite direction when getting to the pad. In the seventh section, the line travels in the air. The route is several corners in groups of 4, where you are supposed to tap at a constant speed. After that, the camera would still be in a high position, and the purple line would go to the starting point. When the purple line passed the route where the red line passed, new roads would appear. When the line gets to the end, you would be teleported to the starting point again, then the green line would pass these routes. There would be an inverted route then, you should control the green line to arrive at the pyramid near the starting point.
The level is generally composed of cubes. The line is similar to Dominoes in the Dancing Line. In this level, you should control the red line first, when you reach the end, you would be teleported to the starting point and then you should control the blue one, when the road branches, you are expected to go along the new road to continue. The four phrases of the next section are continued in these places: the fence on the right, the fence on the left, and the ground on the left. In the third section, there are 7 platforms with different routes, which allow the line to teleport from each other. Among them, phrases with the same rhyme share a single platform. In this section, a Gaussian blur filter would affect the camera. In the next section, the camera would be close to the line. The floors are made of a transparent mesh material and would be blown out when the line passed by. In the fifth section, the camera would be nearer, there would be opaque floors appearing while the line passes the transparent floors. Then, the line would pass the new routes in the following: the fence on the right, the fence on the left, and the ground. The line would leap in the opposite direction when getting to the pad. In the seventh section, the line travels in the air. The route is several corners in groups of 4, where you are supposed to tap at a constant speed. After that, the camera would still be in a high position, and the purple line would go to the starting point. When the purple line passed the route where the red line passed, new roads would appear. When the line gets to the end, you would be teleported to the starting point again, then the green line would pass these routes. There would be an inverted route then, you should control the green line to arrive at the pyramid near the starting point.

2022年11月25日 (五) 10:39的版本

其他语言:

Template:Information The Samsara(轮回) is a Fan-made level made by RainbowHerry. The level was released on May 9th, 2018, and the level's video has gained more than 200,000 views on Bilibili, and more than 1 million views on YouTube. This is one of the earliest known fan-made levels in Dancing Line. Because it is nearly impossible, many players are unable to complete this level perfectly with normal speed, which has caused debates around the community.

Related Videos

The video posted by the author 小唏丶

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Introduction

The level is generally composed of cubes. The line is similar to Dominoes in the Dancing Line. In this level, you should control the red line first, when you reach the end, you would be teleported to the starting point and then you should control the blue one, when the road branches, you are expected to go along the new road to continue. The four phrases of the next section are continued in these places: the fence on the right, the fence on the left, and the ground on the left. In the third section, there are 7 platforms with different routes, which allow the line to teleport from each other. Among them, phrases with the same rhyme share a single platform. In this section, a Gaussian blur filter would affect the camera. In the next section, the camera would be close to the line. The floors are made of a transparent mesh material and would be blown out when the line passed by. In the fifth section, the camera would be nearer, there would be opaque floors appearing while the line passes the transparent floors. Then, the line would pass the new routes in the following: the fence on the right, the fence on the left, and the ground. The line would leap in the opposite direction when getting to the pad. In the seventh section, the line travels in the air. The route is several corners in groups of 4, where you are supposed to tap at a constant speed. After that, the camera would still be in a high position, and the purple line would go to the starting point. When the purple line passed the route where the red line passed, new roads would appear. When the line gets to the end, you would be teleported to the starting point again, then the green line would pass these routes. There would be an inverted route then, you should control the green line to arrive at the pyramid near the starting point.

Difficulty

It wouldn't be surprising that the BPM of the song used in this level is 128, which contains lots of quaver notes, and all notes are reserved. It is hard for average players to get all the notes in 256 BPM. What's more, the road is so narrow that you would easily get off track. There are neither death collision boxes nor checkpoints, you can only restart if you miss. Besides, the camera is either too close or too far from the line in most sections. At a place you must triple hit, the camera changes suddenly, which causes the player to panic.

Because of the difficulty of this level, the author provided a 75% speed version, which only required to tap 192 times per minute(this speed is acceptable for many players). However, the viewing angle and the level determination are still abnormal while the level has become longer, there are still few players passing it.

Because of its difficulty, this level has caused a heated debate. In classical music games, creating this level means creating a "KUSO". However, this level was released in the early stage of Dancing Line Fan-Made, and provided a lot of creativity and technical support. Besides, this level has become a turning point where the popularity of Dancing Line Fan-Made has risen a lot. Many Dancing Line players were attracted by its difficulty so they knew more about Dancing Line Fan-Made.

Did you know...

  • The musician 蒼狼風亞 is also a Dancing Line player, he discovered this level on Youtube and later he commented on the video of Bilibili on August, 24th, 2018. Besides, the musician didn't quit the QQ Group until the group was banned.
  • The last tap in front of the pyraimd fails from time to time. If you miss this tap, we usually regard you as having passed this level.
  • There is no death judgement in this level. The line would be always falling if it gets out of the map. Not only would the line continue to lenthen the tail, but it also would be able to turn.
  • The level lasts only 2' 23, with surprising 703 taps.
  • The font of percentage used is not Caviar Dreams, which is used more widely.
  • Beacuse of the scipts used, the line would be so soft that it is able to be bent, which allows the line to pass some low objects directly.
  • This level is an early piece, whose scripts used were written by the author himself/herself. These scripts are not compatible with the samples usually used now, which makes it hard to collect this level to any collections. Dancing Line PC·PE has collected this level, however, there were many critical bugs so that this level must be deleted. So, none of collections includes this level though it is one of the most famous ones.

Class: Levels

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