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轮回/en:修订间差异

来自跳舞的线及其饭制作品Wiki
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(Do not subtract 75%, because it is mathematically incorrect)
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* The musician 蒼狼風亞 is also a Dancing Line player, he discovered this level on YouTube and later he commented on the video of Bilibili on August, 24th, 2018. Besides, the musician didn't quit the QQ Group until the group was accidentally banned.
* The musician 蒼狼風亞 is also a Dancing Line player, he discovered this level on YouTube and later he commented on the video of Bilibili on August, 24th, 2018. Besides, the musician didn't quit the QQ Group until the group was accidentally banned.
* The last tap in front of the pyramid fails from time to time. If you miss this tap, it's still considered as completing the level.
* The last tap in front of the pyramid fails from time to time. If you miss this tap, it's still considered as completing the level.
* Instead of crashing to death with a death screen, the line would always fall if it goes out of map. Not only would the line continue to lengthen the tail, but it also would be able to turn.
* Instead of crashing to death with a death screen, the line would always fall if it goes out of map. Not only would the line continue to lengthen its tail, but it would also turn.
* The level lasts for 2 minutes and 23 seconds, with the level having 703 taps.
* The level lasts for 2 minutes and 23 seconds, with the level having 703 taps.
* The font for the percentage markers is not Caviar Dreams, which is used more widely.
* The font for the percentage markers is not Caviar Dreams, which is used more widely.
* Because of how the level was programmed, the line is "soft," meaning it can bend, allowing the line to pass some low objects directly.
* Because of how the level was programmed, the line is "soft," meaning it can bend, allowing the line to pass some low objects directly.
* The Samsara was an early fan-made level, and the code used to make this level were written by the author themselves. These code is not compatible with the levels and games used nowadays, making it difficult to include this level in the collections. Dancing Line PC·PE has collected this level, however, the levels was buggy that it was eventually deleted. Up till this date, none of the collections includes this level despite it being one of the most famous ones.
* The Samsara was an early fan-made level, and the code used to make this level were written by the author themselves. These code is not compatible with the levels and games used nowadays, making it difficult to include this level in the collections. Dancing Line PC·PE has collected this level once. However, the level was buggy that it was eventually deleted. Up till this date, none of the collections includes this level despite it being popular.


[[Category: 关卡]]
[[Category: 关卡]]

2022年11月25日 (五) 11:48的版本

其他语言:

The Samsara(轮回) is a Fan-made level made by RainbowHerry. The level was released on May 9th, 2018, and its video has gained more than 200,000 views on Bilibili, and more than 1 million views on YouTube. This is one of the earliest known fan-made levels in Dancing Line. Because it is nearly impossible, many players are unable to complete this level perfectly with normal speed, which has caused debates around the community.

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Original video

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Contents

The level is generally composed of cubes and geometrical shapes. The line skin used in-game is similar to the Dominoes skin in the original game. In this level, the player controls an orange line. Once the line reaches the end, the line teleports back to the start controlling a blue line instead. When the road appears, the player should continue along with the new road.

The next section continues in the following order: (1) the ground on the right, (2) the blue border on the left, (3) the blue border on the righthand side as the orange line, and (4) the ground on the left. Among them, phrases with the same rhyme share a single platform.

In this section, a Gaussian blur filter would affect the camera. In the next section, the camera would be close to the line. The floors are made of a transparent mesh material and would be blown out when the line passed by. In the fifth section, the camera would be nearer, there would be opaque floors appearing while the line passes the transparent floors. Then, the line would pass the new routes in the following: the fence on the right, the fence on the left, and the ground. The line would leap in the opposite direction when getting to the pad. In the seventh section, the line travels in the air. The route is several corners in groups of 4, where you are supposed to tap at a constant speed. After that, the camera would still be in a high position, and the purple line would go to the starting point. When the purple line passed the route where the red line passed, new roads would appear. When the line gets to the end, you would be teleported to the starting point again, then the green line would pass these routes. There would be an inverted route then, you should control the green line to arrive at the pyramid near the starting point.

Difficulties

The song's BPM for this level is 128, containing a lot of eighth notes which means constant spamming on most parts of the levels. It can be tricky for average players to play this level in 256 BPM or twice the speed. Additionally, the path is so narrow that the player can easily lose track of the timings. The player doesn't die, but they can only restart when they miss. This level doesn't have any checkpoints either. The camera positions are awkwardly placed around the level, either too far or too near. At one point, when the player taps three times, the camera changes quickly, which may panic new players to the level.

Because of the level's difficulty, the creator published a version of this level which is 75% times slower, making the level's difficulty easier. Players only need to tap only 192 times per minute. However, the camera angles remain the same, and because the level is longer, only a few players can still complete it.

Because of its difficulty, this level has caused a heated debate. In classical music games, creating this level means creating a "KUSO". However, this level was released in the early stage of Dancing Line Fan-Made, and provided a lot of creativity and technical support. Besides, this level has become a turning point where the popularity of Dancing Line Fan-Made has risen a lot. Many Dancing Line players were attracted by its difficulty so they knew more about Dancing Line Fan-Made.

Trivia

  • The musician 蒼狼風亞 is also a Dancing Line player, he discovered this level on YouTube and later he commented on the video of Bilibili on August, 24th, 2018. Besides, the musician didn't quit the QQ Group until the group was accidentally banned.
  • The last tap in front of the pyramid fails from time to time. If you miss this tap, it's still considered as completing the level.
  • Instead of crashing to death with a death screen, the line would always fall if it goes out of map. Not only would the line continue to lengthen its tail, but it would also turn.
  • The level lasts for 2 minutes and 23 seconds, with the level having 703 taps.
  • The font for the percentage markers is not Caviar Dreams, which is used more widely.
  • Because of how the level was programmed, the line is "soft," meaning it can bend, allowing the line to pass some low objects directly.
  • The Samsara was an early fan-made level, and the code used to make this level were written by the author themselves. These code is not compatible with the levels and games used nowadays, making it difficult to include this level in the collections. Dancing Line PC·PE has collected this level once. However, the level was buggy that it was eventually deleted. Up till this date, none of the collections includes this level despite it being popular.
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