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无编辑摘要 |
无编辑摘要 |
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第7行: | 第7行: | ||
## The link to the video of the level; |
## The link to the video of the level; |
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## The property of the level: "For play" or "For watch"; |
## The property of the level: "For play" or "For watch"; |
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## [SEND TO [mailto:PhantomCubeStudio@163.com E-MAIL]] The download link or package of the latest version of your level. |
## [SEND TO [mailto:PhantomCubeStudio@163.com '''E-MAIL''']] The download link or package of the latest version of your level. |
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# For the fan-made levels that use the same music: If the theme is different, then both of them are qualified; <u>If the theme is highly similar, the level that is published earliest is qualified, while the rest are disqualified. </u><sup>[In discussion]</sup> |
# For the fan-made levels that use the same music: If the theme is different, then both of them are qualified; <u>If the theme is highly similar, the level that is published earliest is qualified, while the rest are disqualified. </u><sup>[In discussion]</sup> |
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# This year, the jury will categorize the submissions into "For play" and "For watch" two groups. The levels that are made by Unity Engine are limited to "For play", those that are made by animation software (such as Mine-Editor, etc.) are limited to "For watch", those that are made by Unreal Engine are going to be decided by the jury. |
# This year, the jury will categorize the submissions into "For play" and "For watch" two groups. The levels that are made by Unity Engine are limited to "For play", those that are made by animation software (such as Mine-Editor, etc.) are limited to "For watch", those that are made by Unreal Engine are going to be decided by the jury. |