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Translations:轮回/9/en:修订间差异

来自跳舞的线及其饭制作品Wiki
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The song's BPM for this level is 128, containing a lot of eighth notes which means constant spamming on most parts of the levels. It can be tricky for average players to play this level at 256 BPM or twice the speed. Additionally, the path is so narrow that the player can easily lose track of the timings. The player doesn't die, but they can only restart when they miss. This level doesn't have any checkpoints either. The camera positions are awkwardly placed around the level, either too far or too near. At one point, when the player taps three times, the camera changes quickly, which may panic new players to the level.
The song's BPM for this level is 128, containing a lot of sixteenth notes which means constant spamming on most parts of the levels. It can be tricky for average players to play this level at 512 BPM or twice the speed. Additionally, the path is so narrow that the player can easily lose track of the timings. The player doesn't die, but they can only restart when they miss. This level doesn't have any checkpoints either. The camera positions are awkwardly placed around the level, either too far or too near. At one point, when the player taps three times, the camera changes quickly, which may panic new players to the level.
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