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轮回/en:修订间差异

来自跳舞的线及其饭制作品Wiki
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{{#seo:
<languages />
|description=轮回(The Samsara)是由小唏丶制作的跳舞的线饭制,于2018年5月9日发布,已经在b站获得了超过20万播放量,是非常著名的早期跳舞的线饭制作品,也是公认的最难跳舞的线饭制之一。
{{Information
}}<languages />
|Level=The Samsara
{{关卡信息
|Screenshots=[[File:DLFM_Samsara.png|300px]]
|关卡名称=The Samsara
|Author=小唏丶
|关卡图片=[[File:DLFM_Samsara.png|300px]]
|Song=FindersX
|作者=RainbowHerry
|Musician=蒼狼風亞
|音乐名=FindersX
|Collections=None
|曲目作者=Sewind
|Download=From QQ Group or Baidu Netdisk
|所属合集=[[SDOW LINE]]
|下载方式=From QQ Group, Baidu Netdisk or The Collection
}}
}}
The Samsara(轮回) is a Fan-made level made by 小唏丶. The level was released on May 9th, 2018, and the videos of this level have gained more than 200,000 views on Bilibili. This level is a very famous early fan-made work of Dancing Line. Because of its difficulty, many players are unable to complete this level perfectly with normal speed, which has caused a heated discussion.
The Samsara(轮回) is a Fan-made level made by RainbowHerry. The level was released on May 9th, 2018, and its video has gained more than 200,000 views on Bilibili, and more than 1 million views on YouTube. This is one of the earliest known fan-made levels in Dancing Line, and one of the hardest fan-made levels for most people. Because it is nearly impossible, many players are unable to complete this level perfectly with normal speed, which has caused debates around the community.


<div lang="zh" dir="ltr" class="mw-content-ltr">
<span id="相关视频"></span>
{{关卡外部信息
== Correlative Videos ==
|视频={{BilibiliButton|link=https://www.bilibili.com/video/BV1ip411f79b|text=原作者发布视频}}
</div>


<div lang="zh" dir="ltr" class="mw-content-ltr">
<div lang="zh" dir="ltr" class="mw-content-ltr">
&emsp;
* [https://www.bilibili.com/video/BV1ip411f79b 原作者发布视频]
|下载={{BaiduNetdiskButton|link=https://pan.baidu.com/s/1uUKxBWyscxHJXC1M1NTppQ?pwd=8923|text=不死亡版本(电脑)}} {{GoogledriveButton|link=https://drive.google.com/open?id=13Q3hbsj9C-HHp-X_0yoCwqbp7qJF3FEQ|text=对应谷歌云盘}}
</div>
</div>


<div lang="zh" dir="ltr" class="mw-content-ltr">
<span id="下载链接"></span>
{{BaiduNetdiskButton|link=https://pan.baidu.com/s/17SKZ-ZgeHY8Uw4NMDcJeHQ?pwd=8nlg|text=轻量版本(电脑)}} {{GoogledriveButton|link=https://drive.google.com/open?id=1NmtKKEn8NOK3NUADIJj4kXx40SAEz4t1|text=对应谷歌云盘}}
== Download ==
</div>


<div lang="zh" dir="ltr" class="mw-content-ltr">
<div lang="zh" dir="ltr" class="mw-content-ltr">
{{BaiduNetdiskButton|link=https://pan.baidu.com/s/1Y7Bl6XnEJ3mS-mAvTM7TxA?pwd=nruu|text=轻量版本(手机)}} {{GoogledriveButton|link=https://drive.google.com/open?id=1O2RHly1cKH55DdOOwBt7EMoDopZYfOVN|text=对应谷歌云盘}}
* 同人群:839236400
</div>
* [https://pan.baidu.com/s/1yo5TgVCGJxgaajTnjsPVeA 百度网盘链接] 提取码: xhrf

<div lang="zh" dir="ltr" class="mw-content-ltr">
{{QQButton|text=同人群:468380082}}
</div>

<div lang="zh" dir="ltr" class="mw-content-ltr">
{{链接按钮|link=SDOW LINE|text=在SDOW LINE获取}}
}}
</div>
</div>


<span id="关卡内容"></span>
<span id="关卡内容"></span>
== About the level ==
== Level Info ==


The level is generally composed of cubes and geometrical shapes. The line skin used in-game is similar to the Dominoes skin in the original game. In this level, the player controls an orange line. Once the line reaches the end, the line teleports back to the start controlling a blue line instead. When the road appears, the player should continue along with the new road.
The level is generally composed of cubes. The line is similar to Dominoes in the Dancing Line. In this level, you should control the red line first, when you reach the end, you would be teleported to the starting point and then you should control the blue one, when the road branches, you are expected to go along the new road to continue. The four phrases of the next section are continued in these places: the fence on the right, the fence on the left, and the ground on the left. In the third section, there are 7 platforms with different routes, which allow the line to teleport from each other. Among them, phrases with the same rhyme share a single platform. In this section, a Gaussian blur filter would affect the camera. In the next section, the camera would be close to the line. The floors are made of a transparent mesh material and would be blown out when the line passed by. In the fifth section, the camera would be nearer, there would be opaque floors appearing while the line passes the transparent floors. Then, the line would pass the new routes in the following: the fence on the right, the fence on the left, and the ground. The line would leap in the opposite direction when getting to the pad. In the seventh section, the line travels in the air. The route is several corners in groups of 4, where you are supposed to tap at a constant speed. After that, the camera would still be in a high position, and the purple line would go to the starting point. When the purple line passed the route where the red line passed, new roads would appear. When the line gets to the end, you would be teleported to the starting point again, then the green line would pass these routes. There would be an inverted route then, you should control the green line to arrive at the pyramid near the starting point.

The next section continues in the following order: (1) the ground on the right, (2) the blue border on the left, (3) the blue border on the righthand side as the orange line, and (4) the ground on the left. Among them, phrases with the same rhyme share a single platform.

[Missing section]

In this section, a Gaussian blur filter would affect the camera. In the next section, the camera would be close to the line. The floors are made of a transparent mesh material and would be blown out when the line passed by. In the fifth section, the camera would be nearer, there would be opaque floors appearing while the line passes the transparent floors. Then, the line would pass the new routes in the following: the fence on the right, the fence on the left, and the ground. The line would leap in the opposite direction when getting to the pad. In the seventh section, the line travels in the air. The route is several corners in groups of 4, where you are supposed to tap at a constant speed. After that, the camera would still be in a high position, and the purple line would go to the starting point. When the purple line passed the route where the red line passed, new roads would appear. When the line gets to the end, you would be teleported to the starting point again, then the green line would pass these routes. There would be an inverted route then, you should control the green line to arrive at the pyramid near the starting point.


<span id="关卡难度"></span>
<span id="关卡难度"></span>
== Difficulty ==
== Difficulty ==


{{难度表格
It wouldn't be surprising that the BPM of the song used in this level is 128, which contains lots of quaver notes, and all notes are reserved. It is hard for average players to get all the notes in 256 BPM. What's more, the road is so narrow that you would easily get off track. There are neither death collision boxes nor checkpoints, you can only restart if you miss. Besides, the camera is either too close or too far from the line in most sections. At a place you must triple hit, the camera changes suddenly, which causes the player to panic.
|rhy=5
|acc=5
|ext=4
|avgbpm=512
|maxbpm=512
|avgacc=
|maxacc=
|extra=
* Repeat Route
* Teleporting
* Camera Movement
* Blur Filter
}}


The song's BPM for this level is 128, containing a lot of sixteenth notes which means constant spamming on most parts of the levels. It can be tricky for average players to play this level at 512 BPM or twice the speed. Additionally, the path is so narrow that the player can easily lose track of the timings. The player doesn't die, but they can only restart when they miss. This level doesn't have any checkpoints either. The camera positions are awkwardly placed around the level, either too far or too near. At one point, when the player taps three times, the camera changes quickly, which may panic new players to the level.
Because of the difficulty of this level, the author provided a 75% speed version, which only required to tap 192 times per minute(this speed is acceptable for many players). However, the viewing angle and the level determination are still abnormal while the level has become longer, there are still few players passing it.


Because of the level's difficulty, the creator published a version of this level that is 75% times slower, making the level's difficulty easier. Players only need to tap 384 times per minute. However, the camera angles remain the same, and because the level is longer, only a few players can still complete it.
Because of its difficulty, this level has caused a heated debate. In classical music games, creating this level means creating a "KUSO". However, this level was released in the early stage of Dancing Line Fan-Made, and provided a lot of creativity and technical support. Besides, this level has become a turning point where the popularity of Dancing Line Fan-Made has risen a lot. Many Dancing Line players were attracted by its difficulty so they knew more about Dancing Line Fan-Made.

Because of its nearly impossible difficulty, this level has caused debates around the community. In classical music games, creating this level means creating a "KUSO". However, this level was released in the early days of Dancing Line Fan-made levels, which provided a lot of creativity and technical support from the community. This level has become a turning point and a catalyst that skyrocketed the popularity of Dancing Line Fan-Made levels. Many Dancing Line players were attracted by its difficulty, which in turn increased interest in the development of fan-made levels.


<span id="你知道吗"></span>
<span id="你知道吗"></span>
== Did you know... ==
== Trivia ==


* The musician 蒼狼風亞 is also a Dancing Line player, he discovered this level on YouTube, and later he commented on the video of Bilibili on August 24th, 2018. Besides, the musician didn't quit the QQ Group until the group was accidentally banned.
<div lang="zh" dir="ltr" class="mw-content-ltr">
* The last tap in front of the pyramid fails from time to time. If you miss this tap, it's still considered as completing the level.
* 歌曲作者蒼狼風亞也是DL玩家,在刷YouTube时发现了此关卡,在2018年8月24日到b站原视频下巡礼。此外,在同人群被封前的时期,曲作者在群内。
* Instead of crashing to death with a death screen, the line would always fall if it goes out of the map. Not only would the line continue to lengthen its tail, but it would also turn.
* 关卡进入金字塔前的最后一次点击常常失效,一般而言少点这一下也算通关。
* The level lasts for 2 minutes and 23 seconds, with the level having 703 taps.
* 关卡没有死亡判定,出图会无限坠落,而且在坠落时,线不仅会留下线尾,还可以转弯。
* Unlike most levels, the font used for the percentage markers in this level is Arial, instead of Caviar Dreams.
* 关卡仅有2分23秒,点击数却达到了惊人的703。
**Among them, a 1 is added next to 0% to form 10% which also serves as a path for the blue line.
* 关卡中的百分比都不是普通的百分比字体(Caviar Dreams),其中,0%旁边增加了一个1形成10%为蓝线铺路;60%为方形字体,6字的方框是飞跃前的整个平台,整个60%非常大;线在空中倒回飞翔时,可以看到50%,还可以看到10%多了一横变成70%;30%段的时钟下方加了一个圆圈,右侧增加了“0%”形成80%;最后绿线行进时,70%多了几根线,变为了90%。
**60% is a square font, and the box with 6 characters is the entire platform before the leap, and the entire 60% is huge.
* 由于判定问题,整个线身变得非常柔软,可以弯曲,撞到较矮的物体可以直接越过
**When the line is flying backward in the air, the player can see the 50% marker. A horizontal line is added on the 10% marker to become 70%.
* 本关卡属于早期作品,使用的底层代码由作者自行编写,因而与现在常用的代码模板不兼容。这导致收录该关卡的难度骤增。曾经[[DLPC·PE]]收录过该关卡,但由于诸多影响游玩的漏洞又被迫下架。尽管本关卡是最出名的饭制作品之一,但目前没有任何一个关卡合集收录本关卡。
**A circle is added under the 30% clock, and "0%" is added on the right to form 80%.
</div>
**When the green line advances, a few more lines are added to the 70% marker to become 90%.
* Because of how the level was programmed, the line is "soft," meaning it can bend, allowing the line to pass some low objects directly.
* The Samsara was an early fan-made level, and the codes used to make this level were written by RainbowHarry themselves. These codes are not compatible with the levels and games used nowadays, making it difficult to include this level in the collections. [[Special:MyLanguage/DLPC·PE|DLPC·PE]] has collected this level once. However, the level was so buggy that it was eventually deleted.


[[分类:关卡{{#translation:}}]]
[[Class: Levels]]

2024年6月3日 (一) 20:49的最新版本

其他语言:

The Samsara(轮回) is a Fan-made level made by RainbowHerry. The level was released on May 9th, 2018, and its video has gained more than 200,000 views on Bilibili, and more than 1 million views on YouTube. This is one of the earliest known fan-made levels in Dancing Line, and one of the hardest fan-made levels for most people. Because it is nearly impossible, many players are unable to complete this level perfectly with normal speed, which has caused debates around the community.

相关视频

Level Info

The level is generally composed of cubes and geometrical shapes. The line skin used in-game is similar to the Dominoes skin in the original game. In this level, the player controls an orange line. Once the line reaches the end, the line teleports back to the start controlling a blue line instead. When the road appears, the player should continue along with the new road.

The next section continues in the following order: (1) the ground on the right, (2) the blue border on the left, (3) the blue border on the righthand side as the orange line, and (4) the ground on the left. Among them, phrases with the same rhyme share a single platform.

[Missing section]

In this section, a Gaussian blur filter would affect the camera. In the next section, the camera would be close to the line. The floors are made of a transparent mesh material and would be blown out when the line passed by. In the fifth section, the camera would be nearer, there would be opaque floors appearing while the line passes the transparent floors. Then, the line would pass the new routes in the following: the fence on the right, the fence on the left, and the ground. The line would leap in the opposite direction when getting to the pad. In the seventh section, the line travels in the air. The route is several corners in groups of 4, where you are supposed to tap at a constant speed. After that, the camera would still be in a high position, and the purple line would go to the starting point. When the purple line passed the route where the red line passed, new roads would appear. When the line gets to the end, you would be teleported to the starting point again, then the green line would pass these routes. There would be an inverted route then, you should control the green line to arrive at the pyramid near the starting point.

Difficulty

Rhythm:Extreme Accuracy:Strict Extra:Hard
  • Avg. BPM: 512
  • Max BPM: 512
  • Common Interval: Unknown
  • Strictest Interval: Unknown
Extra Factors:
  • Repeat Route
  • Teleporting
  • Camera Movement
  • Blur Filter

The song's BPM for this level is 128, containing a lot of sixteenth notes which means constant spamming on most parts of the levels. It can be tricky for average players to play this level at 512 BPM or twice the speed. Additionally, the path is so narrow that the player can easily lose track of the timings. The player doesn't die, but they can only restart when they miss. This level doesn't have any checkpoints either. The camera positions are awkwardly placed around the level, either too far or too near. At one point, when the player taps three times, the camera changes quickly, which may panic new players to the level.

Because of the level's difficulty, the creator published a version of this level that is 75% times slower, making the level's difficulty easier. Players only need to tap 384 times per minute. However, the camera angles remain the same, and because the level is longer, only a few players can still complete it.

Because of its nearly impossible difficulty, this level has caused debates around the community. In classical music games, creating this level means creating a "KUSO". However, this level was released in the early days of Dancing Line Fan-made levels, which provided a lot of creativity and technical support from the community. This level has become a turning point and a catalyst that skyrocketed the popularity of Dancing Line Fan-Made levels. Many Dancing Line players were attracted by its difficulty, which in turn increased interest in the development of fan-made levels.

Trivia

  • The musician 蒼狼風亞 is also a Dancing Line player, he discovered this level on YouTube, and later he commented on the video of Bilibili on August 24th, 2018. Besides, the musician didn't quit the QQ Group until the group was accidentally banned.
  • The last tap in front of the pyramid fails from time to time. If you miss this tap, it's still considered as completing the level.
  • Instead of crashing to death with a death screen, the line would always fall if it goes out of the map. Not only would the line continue to lengthen its tail, but it would also turn.
  • The level lasts for 2 minutes and 23 seconds, with the level having 703 taps.
  • Unlike most levels, the font used for the percentage markers in this level is Arial, instead of Caviar Dreams.
    • Among them, a 1 is added next to 0% to form 10% which also serves as a path for the blue line.
    • 60% is a square font, and the box with 6 characters is the entire platform before the leap, and the entire 60% is huge.
    • When the line is flying backward in the air, the player can see the 50% marker. A horizontal line is added on the 10% marker to become 70%.
    • A circle is added under the 30% clock, and "0%" is added on the right to form 80%.
    • When the green line advances, a few more lines are added to the 70% marker to become 90%.
  • Because of how the level was programmed, the line is "soft," meaning it can bend, allowing the line to pass some low objects directly.
  • The Samsara was an early fan-made level, and the codes used to make this level were written by RainbowHarry themselves. These codes are not compatible with the levels and games used nowadays, making it difficult to include this level in the collections. DLPC·PE has collected this level once. However, the level was so buggy that it was eventually deleted.
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