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The Samsara

来自跳舞的线及其饭制作品Wiki
CubeLitBlade讨论 | 贡献2022年11月25日 (五) 09:56的版本 (创建页面,内容为“Because of its difficulty, this level has caused a heated debate. In classical music games, creating this level means creating a "KUSO". However, this level was released in the early stage of Dancing Line Fan-Made, and provided a lot of creativity and technical support. Besides, this level has become a turning point where the popularity of Dancing Line Fan-Made has risen a lot. Many Dancing Line players were attracted by its difficulty so they knew more about D…”)
其他语言:

Template:Information The Samsara(轮回) is a Fan-made level made by 小唏丶. The level was released on May 9th, 2018, and the videos of this level have gained more than 200,000 views on Bilibili. This level is a very famous early fan-made work of Dancing Line. Because of its difficulty, many players are unable to complete this level perfectly with normal speed, which has caused a heated discussion.

Correlative Videos

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About the level

The level is generally composed of cubes. The line is similar to Dominoes in the Dancing Line. In this level, you should control the red line first, when you reach the end, you would be teleported to the starting point and then you should control the blue one, when the road branches, you are expected to go along the new road to continue. The four phrases of the next section are continued in these places: the fence on the right, the fence on the left, and the ground on the left. In the third section, there are 7 platforms with different routes, which allow the line to teleport from each other. Among them, phrases with the same rhyme share a single platform. In this section, a Gaussian blur filter would affect the camera. In the next section, the camera would be close to the line. The floors are made of a transparent mesh material and would be blown out when the line passed by. In the fifth section, the camera would be nearer, there would be opaque floors appearing while the line passes the transparent floors. Then, the line would pass the new routes in the following: the fence on the right, the fence on the left, and the ground. The line would leap in the opposite direction when getting to the pad. In the seventh section, the line travels in the air. The route is several corners in groups of 4, where you are supposed to tap at a constant speed. After that, the camera would still be in a high position, and the purple line would go to the starting point. When the purple line passed the route where the red line passed, new roads would appear. When the line gets to the end, you would be teleported to the starting point again, then the green line would pass these routes. There would be an inverted route then, you should control the green line to arrive at the pyramid near the starting point.

Difficulty

It wouldn't be surprising that the BPM of the song used in this level is 128, which contains lots of quaver notes, and all notes are reserved. It is hard for average players to get all the notes in 256 BPM. What's more, the road is so narrow that you would easily get off track. There are neither death collision boxes nor checkpoints, you can only restart if you miss. Besides, the camera is either too close or too far from the line in most sections. At a place you must triple hit, the camera changes suddenly, which causes the player to panic.

Because of the difficulty of this level, the author provided a 75% speed version, which only required to tap 192 times per minute(this speed is acceptable for many players). However, the viewing angle and the level determination are still abnormal while the level has become longer, there are still few players passing it.

Because of its difficulty, this level has caused a heated debate. In classical music games, creating this level means creating a "KUSO". However, this level was released in the early stage of Dancing Line Fan-Made, and provided a lot of creativity and technical support. Besides, this level has become a turning point where the popularity of Dancing Line Fan-Made has risen a lot. Many Dancing Line players were attracted by its difficulty so they knew more about Dancing Line Fan-Made.

Did you know...

  • 歌曲作者蒼狼風亞也是DL玩家,在刷YouTube时发现了此关卡,在2018年8月24日到b站原视频下巡礼。此外,在同人群被封前的时期,曲作者在群内。
  • 关卡进入金字塔前的最后一次点击常常失效,一般而言少点这一下也算通关。
  • 关卡没有死亡判定,出图会无限坠落,而且在坠落时,线不仅会留下线尾,还可以转弯。
  • 关卡仅有2分23秒,点击数却达到了惊人的703。
  • 关卡中的百分比都不是普通的百分比字体(Caviar Dreams),其中,0%旁边增加了一个1形成10%为蓝线铺路;60%为方形字体,6字的方框是飞跃前的整个平台,整个60%非常大;线在空中倒回飞翔时,可以看到50%,还可以看到10%多了一横变成70%;30%段的时钟下方加了一个圆圈,右侧增加了“0%”形成80%;最后绿线行进时,70%多了几根线,变为了90%。
  • 由于判定问题,整个线身变得非常柔软,可以弯曲,撞到较矮的物体可以直接越过
  • 本关卡属于早期作品,使用的底层代码由作者自行编写,因而与现在常用的代码模板不兼容。这导致收录该关卡的难度骤增。曾经DLPC·PE收录过该关卡,但由于诸多影响游玩的漏洞又被迫下架。尽管本关卡是最出名的饭制作品之一,但目前没有任何一个关卡合集收录本关卡。

Class: Levels

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