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轮回/en:修订间差异

来自跳舞的线及其饭制作品Wiki
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(创建页面,内容为“Because of the difficulty of this level, the author provided a 75% speed version, which only required to tap 192 times per minute(this speed is acceptable for many players). However, the viewing angle and the level determination are still abnormal while the level has become longer, there are still few players passing it.”)
(创建页面,内容为“Because of its difficulty, this level has caused a heated debate. In classical music games, creating this level means creating a "KUSO". However, this level was released in the early stage of Dancing Line Fan-Made, and provided a lot of creativity and technical support. Besides, this level has become a turning point where the popularity of Dancing Line Fan-Made has risen a lot. Many Dancing Line players were attracted by its difficulty so they knew more about D…”)
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Because of the difficulty of this level, the author provided a 75% speed version, which only required to tap 192 times per minute(this speed is acceptable for many players). However, the viewing angle and the level determination are still abnormal while the level has become longer, there are still few players passing it.
Because of the difficulty of this level, the author provided a 75% speed version, which only required to tap 192 times per minute(this speed is acceptable for many players). However, the viewing angle and the level determination are still abnormal while the level has become longer, there are still few players passing it.


Because of its difficulty, this level has caused a heated debate. In classical music games, creating this level means creating a "KUSO". However, this level was released in the early stage of Dancing Line Fan-Made, and provided a lot of creativity and technical support. Besides, this level has become a turning point where the popularity of Dancing Line Fan-Made has risen a lot. Many Dancing Line players were attracted by its difficulty so they knew more about Dancing Line Fan-Made.
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因为其反人类的难度,本关卡引起了大批量的争议,在传统音乐游戏中,这种行为属于制作“粪谱”。不过本关卡处于跳舞的线饭制早期阶段,为后来的作品提供了很多的创意、技术等的支持,另外,本关卡也是DLFM大范围人气上升的转折点,不少DL官方玩家被轮回的高难度吸引而点进视频,由此开始了解更多的DLFM。
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