Because of its nearly impossible difficulty, this level has caused debates around the community. In classical music games, creating this level means creating a "KUSO". However, this level was released in the early days of Dancing Line Fan-made levels, which provided a lot of creativity and technical support from the community. This level has become a turning point and a catalyst that skyrocketed the popularity of Dancing Line Fan-Made levels. Many Dancing Line players were attracted by its difficulty, which in turn increased interest in the development of fan-made levels.